ISkeletonTreeItem::GetObject

Get the object represented by this item, if any

Windows
MacOS
Linux

Override Hierarchy

ISkeletonTreeItem::GetObject()

FSkeletonTreeItem::GetObject()

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h

Include

#include "ISkeletonTreeItem.h"

Syntax

UObject * GetObject() const

Remarks

Get the object represented by this item, if any

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