| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h |
Include |
#include "BoneProxy.h" |
class UBoneProxy :
public UObject,
public FTickableEditorObject
Proxy object used to display/edit bone transforms
Name | Description | ||
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bIsTickable |
Flag indicating whether this FTickableEditorObject should actually tick |
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bLocalLocation |
Whether to use local or world location |
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bLocalRotation |
Whether to use local or world rotation |
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bManipulating |
Flag indicating we are in the middle of a drag operation |
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BoneName |
The name of the bone we have selected |
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Location |
Bone location |
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PreviousLocation |
Handle property deltas. |
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PreviousRotation |
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PreviousScale |
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ReferenceLocation |
Bone reference location (local) |
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ReferenceRotation |
Bone reference rotation (local) |
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ReferenceScale |
Bone reference scale (local) |
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Rotation |
Bone rotation |
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Scale |
Bone scale |
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|
TWeakObjectPtr<... |
SkelMeshComponent |
The skeletal mesh component we glean our transform data from |
Name | Description | |
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UBoneProxy() |
Name | Description | ||
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IsDestructionThreadSafe() |
Called during garbage collection to determine if an object can have its destructor called on a worker thread. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PreEditChange ( |
UObject interface |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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IsTickable() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
FTickableEditorObject interface |