IStaticMeshEditor::GetCurrentLODLevel

Retrieves the current LOD level. 0 is auto, 1 is base.

Windows
MacOS
Linux

References

Module

StaticMeshEditor

Header

/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h

Include

#include "IStaticMeshEditor.h"

Syntax

int32 GetCurrentLODLevel()

Remarks

Retrieves the current LOD level. 0 is auto, 1 is base.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss