IStaticMeshEditor::GetNumUVChannels

Retrieves the number of UV channels available.

Windows
MacOS
Linux

References

Module

StaticMeshEditor

Header

/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h

Include

#include "IStaticMeshEditor.h"

Syntax

int32 GetNumUVChannels
(
    int32 LODLevel
) const

Remarks

Retrieves the number of UV channels available.

Returns

The number of triangles for the specified LOD level.

Parameters

Parameter

Description

LODLevel

The desired LOD to retrieve the number of UV channels for.

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