| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/StatsViewer/Classes/PrimitiveStats.h |
Include |
#include "PrimitiveStats.h" |
class UPrimitiveStats : public UObject
Statistics page for primitives.
Name | Description | ||
---|---|---|---|
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Actors |
Actor(s) that use the resource - click to select & zoom Actor(s) |
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|
Count |
Number of occurrences in map |
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|
HWInstances |
Hardware instances |
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|
InstSections |
Instanced section count of mesh |
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|
InstTriangles |
Triangle count of all mesh occurances (Count * Tris) |
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|
float |
InstVertexColorMem |
Per component vertex color stat for static meshes in KB |
|
float |
LightMapData |
Light map data in KB |
|
LightsLM |
Average number of lightmap lights relevant to each instance |
|
|
float |
LightsOther |
Average number of other lights relevant to each instance |
|
float |
LightsTotal |
(Avg OL + Avg LM) / Count |
|
float |
LMSMResolution |
Light/shadow map resolution |
|
TWeakObjectPtr<... |
Object |
Resource (e.g. UStaticMesh, USkeletalMesh, UModelComponent, UTerrainComponent, etc |
|
float |
ObjLightCost |
Avg OL * Sections |
|
float |
RadiusAvg |
Average radius of bounding sphere of instance in map |
|
float |
RadiusMax |
Maximum radius of bounding sphere of instance in map |
|
float |
RadiusMin |
Minimum radius of bounding sphere of instance in map |
|
float |
ResourceSize |
Resource size in KB |
|
Sections |
Section count of mesh |
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|
Triangles |
Triangle count of mesh |
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|
Type |
Type name |
|
|
float |
VertexColorMem |
Vertex color stat for static and skeletal meshes in KB |
Name | Description | |
---|---|---|
|
UPrimitiveStats ( |
Name | Description | ||
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|
UpdateNames() |
Update internal strings |