Module |
|
Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include |
#include "WidgetBlueprint.h" |
enum EWidgetCompileTimeTickPrediction
{
WontTick,
OnDemand,
WillTick,
}
Name |
Description |
---|---|
WontTick |
The widget is manually set to never tick or we dont detect any animations, latent actions, and/or script or possible native tick methods |
OnDemand |
This widget is set to auto tick and we detect animations, latent actions but not script or native tick methods |
WillTick |
This widget has an implemented script tick or native tick |
This represents the tickability of a widget computed at compile time It is designed as a hint so the runtime can determine if ticking needs to be enabled A lot of widgets set to WillTick means you might have a performance problem