FWidgetBlueprintEditor::RegisterApplicationModes

Begin [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor).

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Override Hierarchy

FBlueprintEditor::RegisterApplicationModes()

FWidgetBlueprintEditor::RegisterApplicationModes()

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

virtual void RegisterApplicationModes
(
    const TArray< UBlueprint * > & InBlueprints,
    bool bShouldOpenInDefaultsMode,
    bool bNewlyCreated
)

Remarks

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