FWidgetBlueprintEditor::SetHoveredWidget

The widget we're now hovering over in any particular context, allows multiple views to synchronize feedback on where that widget is in their representation.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void SetHoveredWidget
(
    FWidgetReference & InHoveredWidget
)

Remarks

The widget we're now hovering over in any particular context, allows multiple views to synchronize feedback on where that widget is in their representation.

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