Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetReference.h |
Include |
#include "WidgetReference.h" |
struct FWidgetReference
The Widget reference is a useful way to hold onto the selection in a way that allows for up to date access to the current preview object. Because the designer could end up rebuilding the preview, it's best to hold onto an FWidgetReference.
Name | Description | ||
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friend |
FWidgetBlueprintEditor |
Name | Description | |
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FWidgetReference() |
Name | Description | ||
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UWidget *... |
GetPreview() |
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TSharedPtr< ... |
GetPreviewSlate() |
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UWidget *... |
GetTemplate() |
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IsValid() |
Name | Description | ||
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operator!= ( |
Checks if widget reference is the different from another widget reference, based on the template pointers. |
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operator== ( |
Checks if widget reference is the same as another widget reference, based on the template pointers. |