UK2Node_WidgetAnimationEvent::HandleVariableRenamed

Handle when a variable is renamed in the Blueprint Palette

Windows
MacOS
Linux

Override Hierarchy

UK2Node::HandleVariableRenamed()

UK2Node_WidgetAnimationEvent::HandleVariableRenamed()

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h

Include

#include "K2Node_WidgetAnimationEvent.h"

Source

/Engine/Source/Editor/UMGEditor/Private/K2Node_WidgetAnimationEvent.cpp

Syntax

virtual void HandleVariableRenamed
(
    UBlueprint * InBlueprint,
    UClass * InVariableClass,
    UEdGraph * InGraph,
    const FName & InOldVarName,
    const FName & InNewVarName
)

Remarks

Handle when a variable is renamed in the Blueprint Palette

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