UK2Node_WidgetAnimationEvent

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Inheritance Hierarchy

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h

Include

#include "K2Node_WidgetAnimationEvent.h"

Syntax

class UK2Node_WidgetAnimationEvent : public UK2Node_Event

Variables

Name Description

Public variable

EWidgetAnimatio...

 

Action

The action to bind to.

Public variable

FName

 

AnimationPropertyName

Name of property in Blueprint class that pointer to component we want to bind to

Public variable

const UWidgetBl...

 

SourceWidgetBlueprint

Public variable

FName

 

UserTag

Binds this to a specific user action.

Constructors

Name Description

Public function

UK2Node_WidgetAnimationEvent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

bool

 

IsActionFilteredOut

(
    FBlueprintActionFilter const& Filt...
)

Public function

void

 

MarkDirty()

Overridden from UK2Node_Event

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UK2Node

Name Description

Public function Virtual Const

UClass *

 

GetDynamicBindingClass()

Returns which dynamic binding class (if any) to use for this node.

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

FBlueprintNo...

 

GetSignature()

Retrieves a unique identifier for this node type.

Public function Virtual

void

 

HandleVariableRenamed

(
    UBlueprint* InBlueprint,
    UClass* InVariableClass,
    UEdGraph* InGraph,
    const FName& InOldVarName,
    const FName& InNewVarName
)

Handle when a variable is renamed in the Blueprint Palette

Public function Virtual Const

void

 

RegisterDynamicBinding

(
    UDynamicBlueprintBinding* Bind...
)

Puts information about this node into the dynamic binding object.

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

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