| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UMGEditor/Classes/WidgetBlueprintFactory.h |
Include |
#include "WidgetBlueprintFactory.h" |
class UWidgetBlueprintFactory : public UFactory
Name | Description | ||
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TEnumAsByte< en... |
BlueprintType |
The type of blueprint that will be created. |
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TSubclassOf< cl... |
ParentClass |
The parent class of the created blueprint. |
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UClass * |
RootWidgetClass |
Name | Description | |
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UWidgetBlueprintFactory ( |
Name | Description | ||
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ConfigureProperties() |
Opens a dialog to configure the factory properties. |
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|
UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
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UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
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ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |