UActorFactory::CreateActor

Called to actual create an actor with the supplied transform (scale is ignored), using the properties in the ActorFactory

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h

Include

#include "ActorFactories/ActorFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

AActor * CreateActor
(
    UObject * Asset,
    ULevel * InLevel,
    FTransform Transform,
    EObjectFlags InObjectFlags,
    const FName InName
)

Remarks

Called to actual create an actor with the supplied transform (scale is ignored), using the properties in the ActorFactory

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss