| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h |
Include |
#include "ActorFactories/ActorFactoryBasicShape.h" |
class UActorFactoryBasicShape : public UActorFactoryStaticMesh
Name | Description | |
---|---|---|
|
UActorFactoryBasicShape ( |
Name | Description | ||
---|---|---|---|
|
CanCreateActorFrom ( |
||
|
PostSpawnActor |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |
Name |
Description |
---|---|
BasicCone |
|
BasicCube |
|
BasicCylinder |
|
BasicPlane |
|
BasicSphere |