| UActorFactory::GetDefaultActor()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryClass.h |
Include |
#include "ActorFactories/ActorFactoryClass.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
virtual AActor * GetDefaultActor
(
const FAssetData & AssetData
)
Initialize NewActorClass if necessary, and return default actor for that class.