| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryEmitter.h |
Include |
#include "ActorFactories/ActorFactoryEmitter.h" |
class UActorFactoryEmitter : public UActorFactory
Name | Description | |
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UActorFactoryEmitter ( |
Name | Description | ||
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CanCreateActorFrom ( |
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|
UObject *... |
GetAssetFromActorInstance ( |
Given an instance of an actor pertaining to this factory, find the asset that should be used to create a new actor |
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PostCreateBlueprint |
Override this in derived factory classes if needed. |
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PostSpawnActor |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |