UActorFactoryEmptyActor

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryEmptyActor.h

Include

#include "ActorFactories/ActorFactoryEmptyActor.h"

Syntax

class UActorFactoryEmptyActor : public UActorFactory

Variables

Name Description

Public variable

bool

 

bVisualizeActor

If true a sprite will be added to visualize the actor in the world

Constructors

Name Description

Public function

UActorFactoryEmptyActor

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorFactory

Name Description

Public function Virtual

bool

 

CanCreateActorFrom

(
    const FAssetData& AssetData,
    FText& OutErrorMsg
)

Protected function Virtual

AActor *

 

SpawnActor

(
    UObject* Asset,
    ULevel* InLevel,
    const FTransform& Transform,
    EObjectFlags ObjectFlags,
    const FName Name
)

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