| UActorFactory::PostCreateBlueprint()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryPhysicsAsset.h |
Include |
#include "ActorFactories/ActorFactoryPhysicsAsset.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!