UActorFactorySkeletalMesh::AlignObjectToSurfaceNormal

Return a quaternion which aligns this actor type to the specified surface normal

Windows
MacOS
Linux

Override Hierarchy

UActorFactory::AlignObjectToSurfaceNormal()

UActorFactorySkeletalMesh::AlignObjectToSurfaceNormal()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h

Include

#include "ActorFactories/ActorFactorySkeletalMesh.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

virtual FQuat AlignObjectToSurfaceNormal
(
    const FVector & InSurfaceNormal,
    const FQuat & ActorRotation
) const

Remarks

Return a quaternion which aligns this actor type to the specified surface normal

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss