Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h |
Include |
#include "ActorFactories/ActorFactorySkeletalMesh.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
static void RegisterDelegatesForAssetClass
(
UClass * InAssetClass,
FGetSkeletalMeshFromAssetDelegate GetSkeletalMeshFromAssetDelegate,
FPostSkeletalMeshActorSpawnedDelegate PostSkeletalMeshActorSpawnedDelegate
)
Adds support for customizing the actor spawning given a set of delegates.