UActorFactorySkeletalMesh::RegisterDelegatesForAssetClass

Adds support for customizing the actor spawning given a set of delegates.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h

Include

#include "ActorFactories/ActorFactorySkeletalMesh.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

static void RegisterDelegatesForAssetClass
(
    UClass * InAssetClass,
    FGetSkeletalMeshFromAssetDelegate GetSkeletalMeshFromAssetDelegate,
    FPostSkeletalMeshActorSpawnedDelegate PostSkeletalMeshActorSpawnedDelegate
)

Remarks

Adds support for customizing the actor spawning given a set of delegates.

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