| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h |
Include |
#include "ActorFactories/ActorFactorySkeletalMesh.h" |
class UActorFactorySkeletalMesh : public UActorFactory
Name | Description | ||
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UClass * |
ClassUsedForDelegate |
Name | Description | |
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UActorFactorySkeletalMesh ( |
Name | Description | ||
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USkeletalMes... |
GetSkeletalMeshFromAsset ( |
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RegisterDelegatesForAssetClass ( |
Adds support for customizing the actor spawning given a set of delegates. |
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UnregisterDelegatesForAssetClass ( |
Removes the registered customization for actor spawning |
Name | Description | ||
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AlignObjectToSurfaceNormal |
Return a quaternion which aligns this actor type to the specified surface normal |
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CanCreateActorFrom ( |
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PostCreateBlueprint |
Override this in derived factory classes if needed. |
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PostSpawnActor |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |
Name |
Description |
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GetSkeletalMeshDelegates |
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PostSkeletalMeshActorSpawnedDelegates |