UActorFactoryStaticMesh::PostSpawnActor

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override [PostCreateBlueprint()](API\Editor\UnrealEd\ActorFactories\UActorFactoryStaticMesh\PostCreateBlueprint)!

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MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryStaticMesh.h

Include

#include "ActorFactories/ActorFactoryStaticMesh.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

virtual void PostSpawnActor
(
    UObject * Asset,
    AActor * NewActor
)

Remarks

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!

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