| UActorFactory::PostSpawnActor()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryVectorFieldVolume.h |
Include |
#include "ActorFactories/ActorFactoryVectorFieldVolume.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!