| FPrimitiveSceneProxy::GetTypeHash()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual SIZE_T GetTypeHash() const
Return a type (or subtype) specific hash for sorting purposes