FDebugSkelMeshSceneProxy::FDebugSkelMeshSceneProxy

Constructor.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

FDebugSkelMeshSceneProxy
(
    const UDebugSkelMeshComponent * InComponent,
    FSkeletalMeshRenderData * InSkelMeshRenderData,
    const FColor & InWireframeOverlayColor
)

Remarks

Constructor.

Parameters

Parameter

Description

Component

skeletal mesh primitive being added

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