Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
FDebugSkelMeshSceneProxy
(
const UDebugSkelMeshComponent * InComponent,
FSkeletalMeshRenderData * InSkelMeshRenderData,
const FColor & InWireframeOverlayColor
)
Constructor.
Parameter |
Description |
---|---|
Component |
skeletal mesh primitive being added |