FDebugSkelMeshSceneProxy

A skeletal mesh component scene proxy with additional debugging options.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

class FDebugSkelMeshSceneProxy : public FSkeletalMeshSceneProxy

Remarks

A skeletal mesh component scene proxy with additional debugging options.

Variables

Name Description

Public variable

FDebugSkelMeshD...

 

DynamicData

Constructors

Name Description

Public function

FDebugSkelMeshSceneProxy

(
    const UDebugSkelMeshComponent*...,
    FSkeletalMeshRenderData* InSke...,
    const FColor& InWireframeOverlayCo...
)

Constructor.

Destructors

Name Description

Public function Virtual

~FDebugSkelMeshSceneProxy()

Functions

Name Description

Public function Const

uint32

 

GetAllocatedSize()

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

void

 

GetDynamicMeshElements

(
    const TArray< const FSceneView*...,
    const FSceneViewFamily& ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector& Collector
)

Gathers the primitive's dynamic mesh elements.

Public function Virtual Const

uint32

 

GetMemoryFootprint()

Every derived class should override these functions

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss