FScopedSuspendAlternateSkinWeightPreview

This class is use to remove the alternate skinning preview from the multiple editor that can show it.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

class FScopedSuspendAlternateSkinWeightPreview

Remarks

This class is use to remove the alternate skinning preview from the multiple editor that can show it. Important it should be destroy after the PostEditChange of the skeletalmesh is done and the renderdata have been recreate i.e. FScopedSkeletalMeshPostEditChange should be create after FScopedSuspendAlternateSkinWeightPreview and delete before FScopedSuspendAlternateSkinWeightPreview

Constructors

Name Description

Public function

FScopedSuspendAlternateSkinWeightPreview

(
    USkeletalMesh* InSkeletalMesh
)

This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters:

Destructors

Name Description

Public function

~FScopedSuspendAlternateSkinWeightPreview()

This destructor put back the preview alternate skinning

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