Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
class FScopedSuspendAlternateSkinWeightPreview
This class is use to remove the alternate skinning preview from the multiple editor that can show it. Important it should be destroy after the PostEditChange of the skeletalmesh is done and the renderdata have been recreate i.e. FScopedSkeletalMeshPostEditChange should be create after FScopedSuspendAlternateSkinWeightPreview and delete before FScopedSuspendAlternateSkinWeightPreview
Name | Description | |
---|---|---|
|
FScopedSuspendAlternateSkinWeightPreview ( |
This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters: |
Name | Description | |
---|---|---|
|
~FScopedSuspendAlternateSkinWeightPreview() |
This destructor put back the preview alternate skinning |