UDebugSkelMeshComponent::GetDrawBoneIndices

Return bone indices to draw

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

virtual const TArray< FBoneIndexType > & GetDrawBoneIndices() const

Remarks

Return bone indices to draw

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