UDebugSkelMeshComponent::IsUsingInGameBounds

Does it use in-game bounds or bounds calculated from bones

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

bool IsUsingInGameBounds() const

Remarks

Does it use in-game bounds or bounds calculated from bones

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