UDebugSkelMeshComponent::IsWindEnabled

Windows
MacOS
Linux

Override Hierarchy

USkeletalMeshComponent::IsWindEnabled()

UDebugSkelMeshComponent::IsWindEnabled()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

virtual bool IsWindEnabled() const

Returns

true if wind is enabled

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