| USkinnedMeshComponent::PostInitMeshObject()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void PostInitMeshObject
(
class FSkeletalMeshObject *
)
Function to operate on mesh object after its created, but before it's attached.
Parameter |
Description |
---|---|
MeshObject |
Mesh Object owned by this component |