UDebugSkelMeshComponent::PostInitMeshObject

Function to operate on mesh object after its created, but before it's attached.

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::PostInitMeshObject()

UDebugSkelMeshComponent::PostInitMeshObject()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual void PostInitMeshObject
(
    class FSkeletalMeshObject *
)

Remarks

Function to operate on mesh object after its created, but before it's attached.

Parameters

Parameter

Description

MeshObject

Mesh Object owned by this component

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