UDebugSkelMeshComponent::RegisterExtendedViewportTextDelegate

Extended viewport text delegate handling.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

FDelegateHandle RegisterExtendedViewportTextDelegate
(
    const FGetExtendedViewportText & InDelegate
)

Remarks

Extended viewport text delegate handling. Registering a delegate allows external objects to place custom text in the anim tools viewports.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss