Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
FDelegateHandle RegisterExtendedViewportTextDelegate
(
const FGetExtendedViewportText & InDelegate
)
Extended viewport text delegate handling. Registering a delegate allows external objects to place custom text in the anim tools viewports.