UDebugSkelMeshComponent::SetAnimClass

Set the anim instance class.

Windows
MacOS
Linux

Override Hierarchy

USkeletalMeshComponent::SetAnimClass()

UDebugSkelMeshComponent::SetAnimClass()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual void SetAnimClass
(
    class UClass * NewClass
)

Remarks

Set the anim instance class. Clears and re-initializes the anim instance with the new class and sets animation mode to 'AnimationBlueprint'

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