UDebugSkelMeshComponent::SetShowClothProperty

Sets the flag used to determine whether or not the current active cloth sim mesh should be rendered

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

void SetShowClothProperty
(
    bool bState
)

Remarks

Sets the flag used to determine whether or not the current active cloth sim mesh should be rendered

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