| USkinnedMeshComponent::ShouldCPUSkin()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual bool ShouldCPUSkin()
Function returns whether or not CPU skinning should be applied Allows the editor to override the skinning state for editor tools
true if should CPU skin. false otherwise