UDebugSkelMeshComponent::ShowReferencePose

Reference pose for this component we don't want to use default refpose because you still want to move joint when this mode is on

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual void ShowReferencePose
(
    bool bRefPose
)

Remarks

Reference pose for this component we don't want to use default refpose because you still want to move joint when this mode is on

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss