Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
Toggle visibility between cloth sections and non-cloth sections for all LODs if bShowOnlyClothSections is true, shows only cloth sections. On the other hand, if bShowOnlyClothSections is false, hides only cloth sections.