UEditorAnimCurveBoneLinks::Refresh

Refresh current Connected Bones data

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h

Include

#include "Animation/EditorAnimCurveBoneLinks.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp

Syntax

void Refresh
(
    const FSmartName & InCurveName,
    const TArray< FBoneReference > & CurrentLinks,
    uint8 InMaxLOD
)

Remarks

Refresh current Connected Bones data

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