Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h |
Include |
#include "Animation/EditorAnimCurveBoneLinks.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp |
void Refresh
(
const FSmartName & InCurveName,
const TArray< FBoneReference > & CurrentLinks,
uint8 InMaxLOD
)
Refresh current Connected Bones data