| UEditorAnimBaseObj::PropertyChangeRequiresRebuild()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h |
Include |
#include "Animation/EditorAnimSegment.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimSegment.cpp |
virtual bool PropertyChangeRequiresRebuild
(
FPropertyChangedEvent & PropertyChangedEvent
)