UEditorParentPlayerListObj::GetBlueprint

Get the current blueprint.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h

Include

#include "Animation/EditorParentPlayerListObj.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/EditorParentPlayerListObj.cpp

Syntax

const UAnimBlueprint * GetBlueprint() const

Remarks

Get the current blueprint.

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