Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
Include |
#include "AnimationEditorUtils.h" |
namespace AnimationEditorUtils
{
template<typename TFactory, typename T>
void AnimationEditorUtils::ExecuteNewAnimAsset
(
TArray< TWeakObjectPtr< UObject >> SkeletonsOrSkeletalMeshes,
const FString InSuffix,
FAnimAssetCreated AssetCreated,
bool bInContentBrowser
)
}