AssetUtil::GetObject

Given an asset name, finds the object for the asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h

Include

#include "AssetSelection.h"

Syntax

namespace AssetUtil
{
    UObject * AssetUtil::GetObject
    (
        const FString & AssetName
    )
}

Remarks

Given an asset name, finds the object for the asset

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