AssetUtil::GetObject
Given an asset name, finds the object for the asset
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h
|
Include
|
#include "AssetSelection.h"
|
namespace AssetUtil
{
UObject * AssetUtil::GetObject
(
const FString & AssetName
)
}
Given an asset name, finds the object for the asset
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