Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include |
#include "AssetSelection.h" |
Given an array of asset names, loads the assets into an array of objects
Parameter |
Description |
---|---|
AssetNames |
(In) Array of Asset names to get UObjects for |
bAllWereLoaded |
(Out) Optional param which indicates if all assets were loaded |