| TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & >
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h |
Include |
#include "AutoReimport/AssetSourceFilenameCache.h" |
class FAssetRenamedEvent : public TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & >
Event for when an asset has been renamed, and has been updated in our source file cache