FAssetRenamedEvent

Event for when an asset has been renamed, and has been updated in our source file cache

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & >

FAssetSourceFilenameCache::FAssetRenamedEvent

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h

Include

#include "AutoReimport/AssetSourceFilenameCache.h"

Syntax

class FAssetRenamedEvent : public TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & >

Remarks

Event for when an asset has been renamed, and has been updated in our source file cache

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