FAssetSourceFilenameCache

Class responsible for maintaing a cache of clean source file names (bla.txt) to asset data

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h

Include

#include "AutoReimport/AssetSourceFilenameCache.h"

Syntax

class FAssetSourceFilenameCache

Remarks

Class responsible for maintaing a cache of clean source file names (bla.txt) to asset data

Constructors

Name Description

Public function

FAssetSourceFilenameCache()

Functions

Name Description

Public function Static

TOptional< F...

 

ExtractAssetImportInfo

(
    const FAssetData& AssetData
)

Helper functions to extract asset import information from asset registry tags

Public function Static

FAssetSource...

 

Get()

Singleton access

Public function Const

TArray< FAss...

 

GetAssetsPertainingToFile

(
    const IAssetRegistry& Registry,
    const FString& AbsoluteFilename
)

Retrieve a list of assets that were imported from the specified filename

Public function

FAssetRename...

 

OnAssetRenamed()

Public function

void

 

Shutdown()

Shutdown this instance of the cache

Classes

Name

Description

Public class

FAssetRenamedEvent

Event for when an asset has been renamed, and has been updated in our source file cache

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