UAutoReimportManager::GetMonitoredDirectories

Get a list of absolute directories that we are monitoring

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h

Include

#include "AutoReimport/AutoReimportManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AutoReimport/AutoReimportManager.cpp

Syntax

TArray< FPathAndMountPoint > GetMonitoredDirectories() const

Remarks

Get a list of absolute directories that we are monitoring

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