UAutoReimportManager

Deals with auto reimporting of objects when the objects file on disk is modified

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAutoReimportManager

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h

Include

#include "AutoReimport/AutoReimportManager.h"

Syntax

class UAutoReimportManager : public UObject

Remarks

Deals with auto reimporting of objects when the objects file on disk is modified

Constructors

Name Description

Public function

UAutoReimportManager

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function

~UAutoReimportManager()

Functions

Name Description

Public function Const

TArray< FPat...

 

GetMonitoredDirectories()

Get a list of absolute directories that we are monitoring

Public function

void

 

IgnoreDeletedFile

(
    const FString& Filename
)

Public function

void

 

IgnoreFileModification

(
    const FString& Filename
)

Public function

void

 

IgnoreMovedFile

(
    const FString& SrcFilename,
    const FString& DstFilename
)

Public function

void

 

IgnoreNewFile

(
    const FString& Filename
)

Report an external change to the manager, such that a subsequent equal change reported by the os be ignored

Public function

void

 

Initialize()

Initialize during engine startup

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss