| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h |
Include |
#include "AutoReimport/AutoReimportManager.h" |
class UAutoReimportManager : public UObject
Deals with auto reimporting of objects when the objects file on disk is modified
Name | Description | |
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UAutoReimportManager ( |
Name | Description | |
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~UAutoReimportManager() |
Name | Description | ||
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GetMonitoredDirectories() |
Get a list of absolute directories that we are monitoring |
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IgnoreDeletedFile ( |
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IgnoreFileModification ( |
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IgnoreMovedFile |
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IgnoreNewFile ( |
Report an external change to the manager, such that a subsequent equal change reported by the os be ignored |
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Initialize() |
Initialize during engine startup |