| FNoncopyable
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h |
Include |
#include "Bookmarks/IBookmarkTypeTools.h" |
class IBookmarkTypeTools : public FNoncopyable
Provides convenience methods for interacting with Bookmarks.
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~IBookmarkTypeTools() |
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const bool |
CheckBookmark ( |
Checks to see if a bookmark exists at a given index |
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ClearAllBookmarks ( |
Clears all book marks |
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ClearBookmark ( |
Clears a bookmark from the list. |
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CompactBookmarks ( |
Compacts the available bookmarks into mapped spaces. |
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CreateOrSetBookmark ( |
Sets the specified bookmark based on the given viewport, allocating it if necessary. |
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IBookmarkTyp... |
Get() |
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const TSubcl... |
GetBookmarkClass ( |
Gets the currently configured Bookmark class. |
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const uint32 |
GetMaxNumberOfBookmarks ( |
Gets the current maximum number of bookmarks allowed. |
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JumpToBookmark ( |
Jumps to a bookmark from the list. |
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RegisterBookmarkTypeActions ( |
Registers the given Bookmark Type Actions so they can be used by the editor. |
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UnregisterBookmarkTypeActions ( |
Unregisters the given Bookmark Type Actions so they are no longer considered by the editor. |
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UpgradeBookmarks ( |
Upgrades all bookmarks, ensuring they are of appropriate class. Note, this is currently not used. |