EAnimReferenceType

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h

Include

#include "Commandlets/AnalyzeReferencedContentStat.h"

Syntax

enum EAnimReferenceType
{
    ART_SkeletalMeshComponent,
    ART_Matinee,
    ART_Crowd,
}

Values

Name

Description

ART_SkeletalMeshComponent

ART_Matinee

ART_Crowd

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