FTextureToParticleSystemStats

Encapsulates gathered textures>particle systems information for all particle systems

Windows
MacOS
Linux

Inheritance Hierarchy

FAnalyzeReferencedContentStat::FAssetStatsBase

FAnalyzeReferencedContentStat::FTextureToParticleSystemStats

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h

Include

#include "Commandlets/AnalyzeReferencedContentStat.h"

Syntax

struct FTextureToParticleSystemStats : public FAnalyzeReferencedContentStat::FAssetStatsBase

Remarks

Encapsulates gathered textures>particle systems information for all particle systems

Variables

Name Description

Protected variable

FString

 

Format

Texture pixel format.

Protected variable

TArray< FString...

 

ParticleSystemsContainedIn

Protected variable

FString

 

TextureName

Texture name.

Protected variable

FString

 

TextureSize

Texture size.

Constructors

Name Description

Public function

FTextureToParticleSystemStats

(
    UTexture* InTexture
)

Functions

Name Description

Public function

void

 

AddParticleSystem

(
    UParticleSystem* InParticleSys...
)

Public function Static

FString

 

GetCSVHeaderRow()

Returns a header row for CSV

Public function Const

FString

 

GetParticleSystemContainedIn

(
    int32 Index
)

Public function Const

const int32

 

GetParticleSystemsContainedInCount()

Public function Const

bool

 

ShouldLogStat()

Public function Const

FString

 

ToCSV()

Stringifies gathered stats in CSV format.

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